Sony’s PlayStation came out in the US on September 9th, 1995. To be honest with you, I can’t remember when exactly I got a Playstation as a kid, but I can remember how hyped I was over it. I grew up playing cartridge-based consoles. My first one was an NES, followed by the Sega Genesis. So when my mom got me a PlayStation, I was blown away by the fact this system operated off of CDs.

I can’t begin to tell you how much of an adjustment that was as I learned about scratching discs, and how it was a death sentence for your game… It was because of this I didn’t finish Final Fantasy VII the first time I owned it. I also got used to the concept of a memory card. This little rectangular piece of plastic held your precious save data. If you lost it, or god forbid the data was corrupted, you’d have to start back at ground zero. I remember when I got my console at the time, the Dual Shock controller wasn’t even a thing. It was maybe a year later when I got my hands on it because I so desperately wanted to play Ape Escape and you couldn’t without those dual joysticks.

I have so many great memories with the PlayStation. It was the first console I ever got to play an M-Rated game on. That game was Metal Gear Solid, and little did I know that would become one of my favorite gaming franchises of all time. The PlayStation also sparked my love for JRPGs. Before that, I had never touched an RPG, but once I got a PlayStation I could safely say a majority of my library was loaded with them. The console had so many great games that I want to play all over again, but I worry at times it’s just the nostalgia. Some of the games are extremely dated, and I feel like playing them now might ruin the experience for me.

But over the last few years, I noticed something happening. PlayStation classics were coming back with complete overhauls. Resident Evil 2 on PS4 looked STUNNING. Final Fantasy VII Remake was absolutely insane. These 32bit games from the late 90s and early 00s came back with more than just a fresh coat of paint. The mechanics were overhauled. They played and felt like a brand new game.

All of this had me thinking… What other games would I want to see remade? What childhood classics would I love to see get a complete overhaul? What game would I want to experience all over again with a modern take on them? That inspired me to make this list. Today I’m going to share with y’all, 5 PlayStation games that I feel deserve a complete Remake.

Image result for final fantasy viii5. Final Fantasy VIII

I feel like putting this one on my list is controversial but I’m okay with that. I consider Final Fantasy VIII the most underrated one in the series. When I bring it up in conversation, so many people tell me it’s THE WORST game in the series. When asked the two answers I usually get are 1) The characters suck and 2) The gameplay was garbage. I personally feel it’s the game in the series that people think is “cool” to not like. With VII being the game before it, and considered the best in the series, I can get why VIII didn’t get as much love. The story revolves around a group of students who are a part of Balamb Garden, a prestigious military academy for elite mercenaries who are also known as SeeDs. I liked the idea of following a group of students, which is probably why I enjoyed Persona 5 so much. It was a nice departure from the rebel group Avalanche in Final Fantasy VII set on saving the world. The graphics had a major improvement when it came to the field map. Gone were the small chibi characters, and in came full-sized 3D models who ran over pre-rendered backgrounds. The combat took a drastic departure as the summons in this game were now “Guardian Forces” which you would assign to a character through a “junctioning” system. This would be used to determine your move set outside of your basic attack function. They got rid of mana and worked with a draw system that gave your abilities a set amount of uses. Limit Breaks became a bit of a desperation attack as you could only use them when your character was low on HP. But when they hit, they hit hard. Some Limit Breaks even had a quick time element where if you pressed buttons at the correct time, the attack would be even more powerful. This game took a lot of risks and really changed up the system compared to FFVII, but I absolutely loved it. While I doubt this one will get remade, I’d love nothing more than to see it get the treatment Final Fantasy VII Remake got.

Image result for the legend of dragoon4. The Legend Of Dragoon

The Legend of Dragoon is an interesting title for me as I remember playing it on a demo disc. The aesthetic blew me away. I’m a sucker for cool armor and the characters reminded me of the armored samurai from Ronin Warriors. The story followed your traditional RPG trope of saving the world from a massive existential force. What really got me excited was the inclusion of dragons. Much like cool armor, I’m also a sucker for dragons. The combat is something that really stood out for me at the time for a JRPG. Your basic attack had something called an addition. As you attacked two blue squares would appear on the screen. If you hit the button right as they met in the middle, the strike would continue and do more damage. As your characters got stronger in the game, the additions would grow. As a kid, I was terrible at this so the game was hard for me. But I still loved it. When you used a magic ability, you could boost the strength of it by mashing the button shown on the screen. It was a nice touch that made the turn-based system feel a bit more interactive. But the thing that I loved the most was the Dragoon form. When activated your character’s armor would evolve, they’d sprout wings, and start to float. You’d have your attack and magic replaced with a dragoon attack and dragoon magic. The magic would be a supercharged form of your original. The attack would have the quick time element but this time changed up. A circle would appear with a line that moves clockwise and when the line reaches the top of the circle, the player must press X to execute an additional strike. Honestly, as I sit here writing about this one, the thing that stood out for me the most was the combat and the Dragoon forms. I’d love to see them bring this one to life with a remake that keeps a lot of the quick-time elements that made it stand out in a sea full of traditional turn-based RPGs.

Image result for Dino Crisis3. Dino Crisis 

The best way to explain Dino Crisis is if Resident Evil and Jurassic Park had a night of passionate lovemaking and gave birth to this masterpiece of a game. I still remember the intro blowing my mind: 4 Secret Operation Raid Team or SORT Agents get airdropped onto this Island where an evil scientist thought to be dead, is actually working on a secret weapons project. During the airdrop, one of the agents gets blown off course and lands in the middle of a jungle. And yes, in that jungle is a mighty T-Rex who ends up having this poor SORT Agent for lunch. You play as agent Regina. Upon landing you and your two other allies, Gail and Rick, are greeted by a bunch of dead and dismembered scientists. The facility’s power is out, so like in any horror game, the gang decides to split up to fix it. Eventually, the power is fixed, Gail goes missing and while searching for him Regina runs into a good old Velociraptor. After a close call with death, she finds Rick and they come to the conclusion that Dinosaurs are responsible for the massacre. The game plays a lot like Resident Evil, but they managed to do enough to make it stand out. The player is allowed to move with their weapon drawn AND they have an auto-target function. During combat, Regina can have her weapon knocked out of her hand and she’ll have to make a dash to retrieve it. At times when Regina is hit, she can become injured and start to bleed out. Regular health packs won’t do so you have to find Hemostats to stop the bleeding. One of my favorite features was the system it had when you died. You have 5 continues which allows you to resume from the room you’ve died in. Once you’ve run out you’ll resume from your last save point. The game took a lot of mechanics from the Resident Evil series and did their best to improve upon it. It had one sequel on the PlayStation, Dino Crisis 2, and it had another one on the Xbox called Dino Crisis 3… which in my opinion was TERRIBLE. Someone over at Capcom thought it would be cool to have it in the year 2548 on a space station. I don’t know about you, but I don’t really care for Jurassic Park in space and I hope we never see a movie like that. Rumors have floated around since 2014 about a possible sequel or remake, but nothing has been confirmed. They only got stronger with a recent Capcom leak fueling the fire. Looking at what was done with the RE2 and RE3 remakes, it would be a wasted opportunity to not do the same with Dino Crisis.

Image result for Chrono Cross2. Chrono Cross

Chrono Trigger is considered one of the best JRPGs to come out on the SNES, and some even argue it’s the best RPG of all time. So it’s no surprise that its sequel, Chrono Cross, got a perfect 10 from Gamespot back in 1999 when it was released. The entire concept of Chrono Cross was really trippy. While Chrono Trigger dealt with time travel, Chrono Cross worked with parallel universes. The main character, Serge, ends up in a parallel world where he died 10 years before his arrival. His entire goal is focused on figuring out why he died in this one, and how he ended up there in the first place. One of the wildest things about Chrono Cross was that you had a total of 45 characters you could recruit as party members. A lot of these characters had versions of themselves in the parallel world that they could interact with and even affect the overall story. The kicker was you wouldn’t be able to recruit all 45 of them on your first playthrough. To obtain them all, and get the full story, you’d have to take advantage of the new game + feature. The combat system had some similarities to traditional JRPGs like Final Fantasy VII. You had turn-based combat that allowed you to use items, magic and defend. The magic system, Elements, was similar to the Materia in Final Fantasy VII. You’d have to equip the spell to a character. But Chrono Cross had a few things that made its combat unique. One of the interesting things about combat was the ability to run away from ALL CONFLICTS. Yes, that includes boss battles and the final battle. Combat introduced something called a Stamina Bar. Various actions would use up points in your stamina bar. Once it hit zero you’d have to wait for it to fill back up before you could use it again. Stamina will slowly recover when the player defends, as well as when other characters take action. Spells would consume 7 stamina points which would sometimes lead to you have negative points in the bar. You’d really have to think your combat choices out because of this. There was no experience system either. After each battle, you’d be awarded upgrade points. Once you hit a certain number of upgrades you’d be capped until you defeated the next boss. At the time Chrono Cross did so much to make it stand out from the JRPGs that were out and it did such a good job with it. Just thinking about what could be done in a remake of this game fills me with excitement. Out of all the RPGs to have come out on the PlayStation, this is the one I so badly want a remake for.

Image result for Metal Gear Solid PS1 art1.Metal Gear Solid

Now before I start this let me say I am FULLY aware of the 2004 GameCube remake, Metal Gear Solid: The Twin Snakes. I’m actually one of the few people who seemed to enjoy it. All my friends who are diehard MGS fans seem to think of this remake as the bastard child of the series. From what I understand, they didn’t enjoy the gameplay mechanics of MGS2 being introduced to the game, and they also didn’t seem to like some of the remade cutscenes. With that out of the way let me explain why Metal Gear Solid is my number one pick for PlayStation games that should be remade. I remember as a kid I went to my local Blockbuster (RIP) to rent my weekly game when I saw the box for Metal Gear Solid just sitting there. The front of it reading “Tactical Espionage Action” and the back of it having the tagline “You are snake, a government agent on a mission to regain control of a secret nuclear weapons base from terrorist hands…”. Whatever it was about these, 10-year-old Cris was sold on it. And yes, Metal Gear Solid was an M-Rated game. This was 1998 and a time where no one really cared about a kid playing an M-Rated game. Judge all you want but I grew up just fine minus all the mental illness… ANYWAYS! I took it home, booted it up, and was HOOKED. I had never really experienced a game with this sort of cinematic feel to it. Snake popping out from underwater and touching down on Shadow Moses still seems so cool to me this very day. Listening to Colonel Campbell on Codec telling me I’d have to be cautious and acquire weapons on site got me excited. I had never played something that involved sneaking around and picking up weapons as I went. The moment I entered the elevator that took me straight up to the helipad, I knew I was in for one hell of a ride. I had to rework my brain to understand that combat wasn’t a necessity, if possible it would be best to avoid it. I remember crawling around in a cardboard box and standing still the moment a guard came close. I recall the rush of excitement running through me as I wondered “will this guard pass, or is he going to knock this box over and blow my cover?”. But the thing I reminisce about the most is when I arrived at a point in the game where Colonel Campbell told me I’d have to contact an individual by the name of Meryl… and that the only way to find her codec line was to look at the back of the box of the game. You can imagine how frustrated 10-year-old me was because I had no box to reference since I rented the game… and I also couldn’t go online and look up the solution like I can in this day and age. When the time came to return the game I decided to bring a pen and paper, write the codec down, and then rent the game again. Metal Gear Solid has so many iconic moments and truly stood out from the games of its time. The boss fight with Psycho Mantis was one of those examples. When he could read your memory card, if you had a Konami game saved, he would creep you out by telling you about it. He was able to predict all of your moves, and it wasn’t until a codec conversation you found out you’d have to plug your controller into the second player slot. This is something no one would have even thought of at the time. There’s also the infamous torture scene where you had to mash the circle button to survive to keep Meryl alive. I could never do this BUT I invested in a turbo controller so during my second playthrough I was able to get past it with ease. The game had two endings based on that scene, the canon one being where Meryl lives. I could go on and on about the amazing moments such as running into Cyborg Ninja, the long-range showdown in the snow with Sniper Wolf, and the plot twist when you find out Master Miller is actually dead and Liquid Snake was pretending to be him at the time. The game is legendary and I’d love nothing more than to see it get a full remake for PS5. Just wrapping my brain around how they could recreate so many of these moments with modern tech blows me away. The only thing that makes me hesitant is I’m not sure if Kojima would be allowed to work on the project because of the entire drama between him and Konami. Kojima is a mastermind and his vision is what made this one of the greatest video game series of all time for me. I can only hope that if the day comes, Kojima will be the brains behind it.

So that folks is my list for Top 5 PlayStation games that deserve a remake. Honestly, it was a struggle to try and put this one together because I had so many more I was thinking of throwing onto the list. Parasite Eve is a game I’d kill to have just a basic remaster of. Xenogears is a gem that I feel not many people had a chance to play. Brave Fencer Mushashi is a classic action RPG from Square that I felt got lost in the buzz behind Final Fantasy and Chrono Cross. Fear Effect was this wild Cel Shaded action-adventure game that was FOUR DISCS long and used this wild technique of environments that are composed of streaming video instead of prerendered backgrounds. I could go on and on about all the gems worthy of remakes from this killer generation of gaming, but the 5 I mentioned are ones that hold a special place in my heart. I hope y’all enjoyed my list of games and I’d love to hear what you think. Do you agree with the titles chosen? Do you feel something else should have been up there? But most of all, what games do YOU want to see remade? I’d love to hear your thoughts in the comments.